It"s a step in the right direction for DOTA, as eventually we (gamers) will no longer need to use DirectX (Windows) as a platform for gaming. Open GL is an alternative to rendering graphics without having to use DirectX. Thanks for the advise, So should i remove it in DLC? I mean untick it.īạn đang xem: Run dota 2: api performance, valve: opengl is faster than directxĭota 2 natively works with OpenGL under Linux and has much better performanceĭota 2 natively works with OpenGL under Linux and has much better performance If im not using linux umm so i will not use it?ĭota 2 natively works with OpenGL under Linux and has much better performance If im not using linux umm so i will not use it? As said above, if you want to test OpenGL API - run game with "-gl" command you will see if it better or worse for your system. Had some crashes on the radeon also.Vulkan will be coming by the end of this year i assume that"s when you"ll have more performance.Use dx11 on reborn for now until vulkan is released Ok bro i just downloaded it and not yet trying.
Im not that good when it comes to Hardware/software, but it will help my dota 2 run much smoother or something? No, if you"re on windows don"t use opengl worse performance than directx i tested on both a radeon(r9 280x) and a geforce(gtx780). Had some crashes on the radeon also.Vulkan will be coming by the end of this year i assume that"s when you"ll have more performance.Use dx11 on reborn for now until vulkan is released Still need to run with -gl command to use it i think, can"t find any other way to run on opengl they need to put the option ingame for choosing graphics api Im not that good when it comes to Hardware/software, but it will help my dota 2 run much smoother or something? No, if you"re on windows don"t use opengl worse performance than directx i tested on both a radeon(r9 280x) and a geforce(gtx780). anybody care to explain what this is for? i just finished downloading it just now. Still need to run with -gl command to use it i think, can"t find any other way to run on opengl they need to put the option ingame for choosing graphics api Im not that good when it comes to Hardware/software, but it will help my dota 2 run much smoother or something?īump! i also want to ask the same question. Here is my game in unity 2017 60fps no lightmapping,light probes, or occusion culling ,NO SRP (all features decreased performance) to show how useless SRP if its not going to improve performance.Still need to run with -gl command to use it i think, can"t find any other way to run on openglthey need to put the option ingame for choosing graphics api Bug reports have been made,its never fixed ,plus why is the employees at unity not noticing these issues they are not hard to find. Community made content is far better that actual unity staff stuff, like SECTR, GDOC /gdoc-dynamic-gpu-occlusion-culling-139079, HX volumetric lighting.
Ħ.the new package system is bugged, why isnt the incremental GC a package? so you dont have update to unity 2019 mess.ħ. 2019 is a embrassment at this point, I never opened a version and was met with errors. Occlusion culling in unity is terrible, culling time decreases performance so you dont even get performance boostĥ. The whole point of SRP was improve the PERFORMANCE of those graphics features? but instead performance is the same or worse.Ĥ. all the Effects in srp can be found packages off the asset store and can be made in 2017. graphics jobs does barely anything for 2 YEARS, but yet TIMELINE and SRP is more important and so important that the editor can get slower as well.ģ.
Why in the world is Android the main focus for Vulkan ,what a silly idea ,Ģ.
I saw you posted here, unity has the nerve to come out at conferences and promote this stuff in a extremely unfinished state.ġ.